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A Survey of Non-linear Pre-filtering Methods for Efficient and Accurate Surface Shading

Eric Bruneton , Fabrice Neyret
IEEE Transactions on Visualization and Computer Graphics, 2012, 18 (2), pp.242-260. ⟨10.1109/TVCG.2011.81⟩
Journal articles inria-00589940v1
Image document

Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

Eric Bruneton , Fabrice Neyret , Nicolas Holzschuch
Computer Graphics Forum, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩
Journal articles inria-00443630v3
Image document

Rendu interactif de nuages réalistes

Antoine Bouthors , Fabrice Neyret , Nelson Max , Eric Bruneton , Cyril Crassin et al.
AFIG '07 - 20èmes journées de l'Association Française d'Informatique Graphique, Association Française d'Informatique Graphique (AFIG), Nov 2007, Marne la Vallée, France. pp.183-195
Conference papers inria-00510249v1
Image document

Precomputed Atmospheric Scattering

Eric Bruneton , Fabrice Neyret
Computer Graphics Forum, 2008, Special Issue: Proceedings of the 19th Eurographics Symposium on Rendering 2008, 27 (4), pp.1079-1086. ⟨10.1111/j.1467-8659.2008.01245.x⟩
Journal articles inria-00288758v1
Image document

Real-time Animation and Rendering of Ocean Whitecaps

Jonathan Dupuy , Eric Bruneton
SIGGRAPH Asia 2012 - 5th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interaction Techniques in Asia, Nov 2012, Singapour, Singapore. pp.Article No. 15, ⟨10.1145/2407746.2407761⟩
Conference papers hal-00967078v1
Image document

Interactive multiple anisotropic scattering in clouds

Antoine Bouthors , Fabrice Neyret , Nelson Max , Eric Bruneton , Cyril Crassin et al.
I3D'08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, United States. pp.173-182, ⟨10.1145/1342250.1342277⟩
Conference papers inria-00333007v1
Image document

Real-time Realistic Rendering and Lighting of Forests

Eric Bruneton , Fabrice Neyret
Computer Graphics Forum, 2012, 31 (2pt1), pp.373-382. ⟨10.1111/j.1467-8659.2012.03016.x⟩
Journal articles istex hal-00650120v1
Image document

Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

Qizhi Yu , Fabrice Neyret , Eric Bruneton , Nicolas Holzschuch
IEEE Transactions on Visualization and Computer Graphics, 2011, 17 (11), pp.1612-1623. ⟨10.1109/TVCG.2010.263⟩
Journal articles inria-00536064v2

A Qualitative and Quantitative Evaluation of 8 Clear Sky Models

Eric Bruneton
IEEE Transactions on Visualization and Computer Graphics, 2017, IEEE Transactions on Visualization and Computer Graphics, 23 (12), pp.2641 - 2655. ⟨10.1109/TVCG.2016.2622272⟩
Journal articles hal-01417745v1
Image document

JavaPod : une plate-forme à composants adaptable et extensible

Eric Bruneton , Michel Riveill
[Rapport de recherche] RR-3850, INRIA. 2000
Reports inria-00072806v1
Image document

Real-time rendering and editing of vector-based terrains

Eric Bruneton , Fabrice Neyret
Computer Graphics Forum, 2008, Special Issue: Eurographics '08, 27 (2), pp.311-320. ⟨10.1111/j.1467-8659.2008.01128.x⟩
Journal articles istex inria-00207679v1
Image document

Real-time subsurface scattering on the GPU

Antoine Bouthors , Eric Bruneton , Fabrice Neyret , Nelson Max
[Technical Report] 2007, pp.1
Reports inria-00537428v1
Image document

Spectrum-preserving texture advection for animated fluids

Qizhi Yu , Fabrice Neyret , Eric Bruneton , Nicolas Holzschuch
[Research Report] RR-6810, INRIA. 2009
Reports inria-00355827v5
Image document

Scalable Real-Time Animation of Rivers

Qizhi Yu , Fabrice Neyret , Eric Bruneton , Nicolas Holzschuch
Computer Graphics Forum, 2009, Eurographics 2009, 28 (2), pp.239-248. ⟨10.1111/j.1467-8659.2009.01363.x⟩
Journal articles inria-00345903v1