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112 Results
Les émotions dans l’apprentissage collaboratif à distance : quels outils pour les accompagner ?Colloque international sur les TIC en éducation : bilan, enjeux actuels et perspectives futures, May 2014, Montreal, Canada
Conference papers
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Modèle de joueur pour la ludification adaptative d'une plateforme d'apprentissageEIAH 2015, Sébastien George, Gaëlle Molinari, Jun 2015, Agadir, Maroc. pp. 348-359
Conference papers
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The design of TaCS: Applying social tagging to enhance learningInternational Journal of Learning Technology (IJLT), 2012, 7 (3), pp.314-330
Journal articles
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Towards Qualitative Insights for Visualizing Student Engagement in Web-based Learning EnvironmentsWorkshop on Web Science and Technology for Education (WEBED 2016), in conjunction with the 25th International Conference Companion on World Wide Web (WWW 2016), Apr 2016, Montreal, Canada. pp.893-898, ⟨10.1145/2872518.2891076⟩
Conference papers
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Proceedings of the 30th Conference on l'Interaction Homme-Machine, IHM 2018ACM, 2019, ⟨10.1145/3286689⟩
Books
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The Development of TE-Cap: an Assistance Environment for Online TutorsSecond European Conference on Technology Enhanced Learning (EC-TEL 2007), Sep 2007, Crete, Greece. pp.481-486
Conference papers
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A System to Support Tutors in Adapting Distance Learning Situations to Students2nd International Conference on Web Information Systems (WEBIST 2006), Apr 2006, Setúbal, Portugal. p. 261-267
Conference papers
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Design of an Assistance Tool to Support the Tutor in the Setting-up of Learning Situations17th Information Resources Management Association International Conference (IRMA 2006), May 2006, Washington, United States. p. 424-427
Conference papers
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The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player ProfileIEEE Transactions on Learning Technologies, In press, ⟨10.1109/TLT.2022.3153239⟩
Journal articles
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How do Students Use Socio-Emotional Markers for Self-Reflection on their Group Work in CSCL Settings? A Study with Visu: a Synchronous and Delayed Reflection Tool.CSCL 2013 - 10th International Conference on Computer-Supported Collaborative Learning, Jun 2013, Madison, US, United States. pp.00
Conference papers
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Exploration de la physicalisation de données motivationnelles dans l’acquisition de bons comportements liés au sommeil pour les adolescents32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21), Apr 2021, Virtual Event, France. pp.7:1-5, ⟨10.1145/3451148.3458642⟩
Conference papers
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Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21), Apr 2021, Virtual Event, France. pp.6:1-6, ⟨10.1145/3451148.3458641⟩
Conference papers
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Rôles du tuteurWorkshop " Instrumentation des activités du tuteur : Environnements de supervision, usages et ingénierie ", Conférence EIAH 2009, Jun 2009, Le Mans, France. pp.15-22
Conference papers
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EMODASH: A dashboard supporting retrospective awareness of emotions in online learningInternational Journal of Human-Computer Studies, 2020, 139, pp.102411. ⟨10.1016/j.ijhcs.2020.102411⟩
Journal articles
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EMODA: a tutor oriented multimodal and contextual emotional dashboardSeventh International Learning Analytics & Knowledge Conference (LAK 2017), Mar 2017, Vancouver, Canada. pp.429-438, ⟨10.1145/3027385.3027434⟩
Conference papers
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Towards emotion awareness tools to support emotion and appraisal regulation in academic contextsEducational Technology Research and Development, 2019, pp.1-24. ⟨10.1007/s11423-019-09688-x⟩
Journal articles
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A Player Model for Adaptive Gamification in Learning EnvironmentsAIED 2015, Jun 2015, Madrid, Spain. pp. 297-306
Conference papers
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Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interactionConférence en Ingénierie des Connaissances (IC 2013), Jul 2013, Lille, France. 16 p
Conference papers
hal-01134721v1
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Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieurDistances et savoirs, 2007, 5 (4), pp.527-546
Journal articles
hal-00279738v1
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Un système pour conseiller le tuteur de situations d'apprentissage collaborativesRencontres Jeunes Chercheurs en EIAH (RJC-EIAH 2006), May 2006, Evry, France. p. 99-106
Conference papers
hal-00165370v1
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Instrumentation d'une communauté de pratique virtuelle : illustration avec le portail TE-Cap2nd International Workshop On Learning and working in CoPs, Jun 2007, Lausanne, Suisse. p. 42-51
Conference papers
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Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious GameProceedings of the 14th International Conference on Computer Supported Education, Apr 2022, Prague, Czech Republic
Conference papers
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Vers l'analyse de l'engagement de l'apprenant : une approche par la visualisation multi-échelle de traces hétérogènesDeuxième journée EIAH & IA, l'AFIA et l’ATIEF, Jun 2015, Rennes, France. pp.13-22
Conference papers
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Supporting the Interconnection of Communities of Practice: The example of TE-Cap 2International Journal of Web-Based Learning and Teaching Technologies, 2010, 5 (2), pp.37-57
Journal articles
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Plate-forme support à l'Interconnexion de Communautés de Pratique. Application au tutorat avec TE-CapInterface homme-machine [cs.HC]. INSA de Lyon, 2008. Français. ⟨NNT : ⟩
Theses
tel-00392690v1
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Toward Personalised Gamification for Learning Environments4th Workshop on Motivational and Affective Aspects in Technology Enhanced Learning (MATEL 2013) in conjonction with EC-TEL 2013, Sep 2013, Paphos, Cyprus
Conference papers
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Using and Perceiving Emoji in Design Peer Feedback13th international conference on Computer Supported Collaborative Learning (CSCL 2019), Jun 2019, Lyon, France. pp.296-303
Conference papers
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Exploring the physicalization of motivational data in the acquisition of good sleep behaviors for adolescents32ème conférence internationale francophone sur l'interaction homme-machine, Apr 2021, Metz, France
Poster communications
hal-03218789v1
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Adaptive gamification in education: A literature review of current trends and developmentsEuropean Conference on Technology Enhanced Learning (EC-TEL), Sep 2019, Delft, Netherlands. pp.294-307, ⟨10.1007/978-3-030-29736-7_22⟩
Conference papers
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LudiMoodle: Adaptive Gamification to Improve Learner MotivationSpecial theme: Educational Technology, 2020, pp.19-20
Other publications
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