Filter your results
- 28
- 9
- 24
- 4
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 37
- 2
- 2
- 1
- 6
- 3
- 4
- 3
- 3
- 1
- 2
- 2
- 1
- 1
- 2
- 1
- 2
- 1
- 3
- 1
- 1
- 30
- 7
- 22
- 6
- 6
- 6
- 5
- 3
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 37
- 6
- 6
- 6
- 6
- 5
- 4
- 3
- 3
- 3
- 3
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
37 Results
|
|
sorted by
|
Massively Multiplayer Online Games: matching Game Design with Technical Design (extended version)IMAGINA Prix du Jeune Chercheur, Feb 2005, Monaco, Monaco
Conference papers
hal-00153894v1
|
|||
Supporting Social Skills Rehabilitation with Virtual StorytellingTwenty-Ninth International Florida Artificial Intelligence Research Society Conference, May 2016, Key Largo, United States. pp.329-334
Conference papers
hal-01315495v1
|
|||
Linear Logic for Non-LInear StorytellingEuropean Conference on Artificial Intelligence, Aug 2010, Lisbon, Portugal. pp.713-718
Conference papers
hal-00714889v1
|
|||
Introducing Temporal Stable Models for Linear Dynamic Logic16th International Conference on Principles of Knowledge Representation and Reasoning, Oct 2018, 16th International Conference on Principles of Knowledge Representation and Reasoning, United States
Conference papers
hal-01893001v1
|
|||
|
Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer ToolFrontiers in Computer Science, 2021, 3, ⟨10.3389/fcomp.2021.774763⟩
Journal articles
hal-03503095v1
|
||
ICIDS2020 Panel: Building the Discipline of Interactive Digital NarrativesInteractive Storytelling, 12497, Springer International Publishing, pp.3-11, 2020, Lecture Notes in Computer Science, ⟨10.1007/978-3-030-62516-0_1⟩
Book sections
hal-03429678v1
|
|||
Massively multi-player games: matching game design with technical designAdvances in Computer Entertainment technology, Jun 2004, Singapore, Singapore. pp.263-268, ⟨10.1145/1067343.1067378⟩
Conference papers
hal-00150841v1
|
|||
Timing Interactive NarrativesIEEE Conference on Games, Aug 2019, London, United Kingdom
Conference papers
hal-02279894v1
|
|||
A Pragmatics-based Model for Narrative Dialogue GenerationInternational Conference on Computational Creativity, Sep 2020, Coimbra, Portugal
Conference papers
hal-03212316v1
|
|||
|
Dialogs Taking into Account Experience, Emotions and PersonalityInternational Conference on Entertainment Computing, Sep 2007, Shanghai, China. pp.356-362, ⟨10.1007/978-3-540-74873-1_42⟩
Conference papers
hal-01335112v1
|
||
Bot Believability Assessment : a Novel Protocol & Analysis of Judge Expertise.IEEE International Conference on Cyberworlds, Oct 2018, Singapour, Singapore. pp.96-101
Conference papers
hal-01896458v1
|
|||
|
Une preuve est une histoireVingt-septièmes Journées Francophones des Langages Applicatifs (JFLA 2016), Jan 2016, Saint-Malo, France
Conference papers
hal-01333581v1
|
||
|
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual RealityFrontiers in Virtual Reality, 2021, 2, ⟨10.3389/frvir.2021.666232⟩
Journal articles
hal-03244205v1
|
||
|
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive ActionsThe AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), AAAI, Mar 2022, San Fransisco, United States. pp.urn:nbn:de:0074-3121-9
Conference papers
hal-03584001v1
|
||
|
Behaviour-Based Cheat Detection in Multiplayer Games with Event-BInternational Conference on Integrated Formal Methods, IFM 2012, Jun 2012, Pisa, Italy. pp.206-220, ⟨10.1007/978-3-642-30729-4_15⟩
Conference papers
hal-03475099v1
|
||
|
CLEF Workshop JOKER: Automatic Wordplay and Humour TranslationAdvances in Information Retrieval, 13186, Springer International Publishing, pp.355-363, 2022, Lecture Notes in Computer Science, ⟨10.1007/978-3-030-99739-7_45⟩
Book sections
hal-03637773v1
|
||
Structural Analysis of Narratives with the Coq Proof Assistant[Research Report] CEDRIC-11-2061, CEDRIC Lab/CNAM. 2011
Reports
hal-01125850v1
|
|||
|
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual RealityFrontiers in Virtual Reality, 2022, 3, pp.876433. ⟨10.3389/frvir.2022.876433⟩
Journal articles
hal-03663904v1
|
||
Replication Model for Designing Multi-Player Games InteractionsCGAMES'05, Nov 2005, Angoulême, France. 8 p
Conference papers
hal-00153948v1
|
|||
L'experience SCOL, un langage pour des applications internet multi-utilisateurJournees Francophones des Langages Applicatifs, Jan 2003, Chamrousse, France. pp.125-138
Conference papers
hal-00150874v1
|
|||
FITGap : un framework objet pour le développement de jeux massivement multi-joueursNouvelles Technologies de la Repartition (NOTERE'2006), Jun 2006, Toulouse, France. pp.119-130
Conference papers
hal-00150869v1
|
|||
|
Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020Springer International Publishing, 12497, 2020, Lecture Notes in Computer Science, ⟨10.1007/978-3-030-62516-0⟩
Books
hal-03434616v1
|
||
|
Compréhension narrative semi-automatique pour le debriefing de session de simulationConférence Nationale sur les Applications Pratiques de l’Intelligence Artificielle (APIA), Jun 2022, Saint-Etienne, France
Conference papers
hal-03774095v1
|
||
Madame Bovary en Logique Linéaire2014
Other publications
hal-01169883v1
|
|||
Generative Story Worlds as Linear Logic ProgramsSeventh Intelligent Narrative Technologies Workshop, Jun 2014, Milwaukee, United States
Conference papers
hal-01169879v1
|
|||
Structural Analysis of Narratives with the Coq Proof Assistant.Interactive theorem proving (TPHOLs), Aug 2011, Berg en Dal, Netherlands. pp.55--70
Conference papers
hal-01125870v1
|
|||
Towards Narrative-Driven Atmosphere for Virtual ClassroomsExtended Abstracts of the 2019 ACM CHI Conference on Human Factors in Computing Systems, Late Breaking Works, May 2019, Glasgow, United Kingdom
Poster communications
hal-02279636v1
|
|||
Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer GamesInternational Work-Conference on Artificial Neural Networks, Jun 2017, Cadiz, Spain. pp.657-668, ⟨10.1007/978-3-319-59147-6_56⟩
Conference papers
hal-01534940v1
|
|||
Co-constructing Subjective Narratives for Understanding Interactive Simulation SessionsJoint INT - WICED Workshop, Oct 2018, Edmonton, Canada
Conference papers
hal-01893003v1
|
|||
|
Linear Logic Programming for Narrative GenerationInternational Conference on Logic Programming and Nonmonotonic Reasoning (LPNMR 2013), Sep 2013, Corunna, Spain. pp.427-432, ⟨10.1007/978-3-642-40564-8_42⟩
Conference papers
hal-03474041v1
|
- 1
- 2