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42 Results
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Ontology-based Semantic Relatedness for Detecting the Relevance of Learning ResourcesInteractive Learning Environments, 2011, 19 (1), pp.63-80. ⟨10.1080/10494820.2011.528888⟩
Journal articles
hal-01174614v1
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Formal Framework to improve the reliability of concurrent and collaborative learning gamesEAI Endorsed Transactions on Serious Games, 2014, 14 (2), pp.e4. ⟨10.4108/sg.1.2.e4⟩
Journal articles
hal-01174632v1
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Analysis of peer interactions features in Multi-Player Learning Games: semi-automatic approach and proof of conceptEuropean Conference on Games Based Learning, Oct 2018, Sophia Antipolis, France
Conference papers
hal-01857612v1
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Using the Petri Nets for the Learner Assessment in Serious GamesProceeding of the 9 th International conference on Web-based Learning, Dec 2010, Shanghai, China. pp.339-348, ⟨10.1007/978-3-642-17407-0_35⟩
Conference papers
istex
hal-01291805v1
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Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning ActivitiesMIS4TEL 2022 : 12th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning, Jul 2022, L'Aquila, Italy
Conference papers
hal-03710493v1
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Prog&Play: un jeu sérieux instrumentalisé pour l'apprentissage de la programmationORPHEE-RDV, atelier apprentissage instrumenté de l'informatique, Jan 2017, Font-Romeu, France
Conference papers
hal-01515773v1
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Détection Automatique d’Interactions entre Pairs dans les Jeux Sérieux Multi-JoueursEnvironnements Informatiques pour l’Apprentissage Humain 2019, Jun 2019, Paris, France
Conference papers
hal-02157329v1
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Aider à l'analyse du comportement d'un apprenant dans les jeux sérieuxEIAH 2017, Jun 2017, Strasbourg, France
Conference papers
hal-01515748v1
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MAGAM: A Multi-Aspect Generic Adaptation Model for Learning EnvironmentsEuropean Conference on Technology Enhanced Learning (EC-TEL 2017), Sep 2017, Tallinn, Estonia. pp.139-152, ⟨10.1007/978-3-319-66610-5_11⟩
Conference papers
hal-01578380v1
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Un système d’aide à l’analyse des traces des apprenants dans les jeux sérieuxSTICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), 2018, Numéro Spécial Sélection de la conférence EIAH 2017, 25 (1)
Journal articles
hal-01890711v1
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Vers un modèle de scénarisation pour l'enseignement de la pensée informatique à l'école primaireDidapro 8 – DidaSTIC, Feb 2020, Lille, France
Conference papers
hal-02496191v1
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Automatic Detection of Peer Interactions in Multi-player Learning GamesEuropean Conference on Technology Enhanced Learning 2019, Sep 2019, Delft, Netherlands
Conference papers
hal-02263697v1
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Adaptive Learning Organizer for Web-Based EducationInternational Journal of Web-Based Learning and Teaching Technologies, 2008, 3 (4), pp.57-73. ⟨10.4018/jwltt.2008100103⟩
Journal articles
hal-03503176v1
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OrPAF: an Environment for Adaptive Hypermedia Courses in the Semantic Web ContextNovel Developments in Web-Based Learning Technologies: Tools for Modern Teaching, IGI GLOBAL, pp.159-173, 2010, ⟨10.4018/978-1-60566-938-0.ch009⟩
Book sections
hal-01293876v1
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Framework Multidimensionnel d'Analyse de Niveaux de Jeux Sérieux9ème Colloque Technologies de l'Information et de la Communication pour l'Enseignement, Oct 2014, Bézier, France. pp.13-24
Conference papers
hal-01222356v1
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How to assist designers model learning games with Petri nets?Foundations of Digital Games 2022, Sep 2022, Athènes, Greece
Conference papers
hal-03710508v1
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Have you found the error? A Formal Framework for Learning Game Verification9th European Conference on Technology Enhanced Learning, Sep 2014, Graz, Austria. pp.476-481, ⟨10.1007/978-3-319-11200-8_45⟩
Conference papers
hal-01215670v1
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Toward Improvement of Serious Game Reliability7th European Conference on Games Based Learning, Oct 2013, Porto, Portugal. pp.80-87
Conference papers
hal-01216093v1
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Le suivi de l'apprenant : une approche fondée sur le cadre méthodologique Evidence Centered Design Application aux Serious Games.EIAH 2015 - Atelier Evaluation des Apprentissages et Environnements Informatique, Jun 2015, Agadir, Maroc
Conference papers
hal-01359772v1
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Actes des 8ièmes RJC EIAH 2020 : Environnements Informatiques pour l’Apprentissage Humain8e Rencontres Jeunes Chercheurs en EIAH, Jun 2020, Poitiers - En ligne, France. 2020
Proceedings
hal-03208548v1
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Modeling Learner’s Type Using an Educational Massively Multiplayer Online Role-Playing GameEuropean Conference on Game-Based Learning, Oct 2017, Graz, Austria
Conference papers
hal-01889077v1
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Analyser et représenter la progression de la difficulté d’un jeu sérieux du point de vue ludique et pédagogiqueEIAH 2017, Jun 2017, Strasbourg, France
Conference papers
hal-01515753v1
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Framework for Learner Assessment in Learning Games11th European Conference on Technology Enhanced Learning, Sep 2016, Lyon, France. pp.622-626, ⟨10.1007/978-3-319-45153-4_77⟩
Conference papers
hal-01359636v1
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An approach to model and validate scenarios of serious games in the design stageInternational Conference on Web-based Learning, Oct 2013, Kenting, Taiwan. pp.264-273, ⟨10.1007/978-3-642-41175-5_27⟩
Conference papers
istex
hal-01216181v1
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How to help teachers adapt to learners? Teachers' perspective on a competency and error-type centered dashboard for algebraTEL-STEM Workshop at ECTEL 2018, Sep 2018, Leeds, United Kingdom
Conference papers
hal-01857582v1
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A two-step process for analysing teacher's behaviors using a scenario-based platformInternational Conference on Web-based Learning, Nov 2022, Tenerife, Spain
Conference papers
hal-03844052v1
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Adapting Learning Paths in Serious Games: An Approach Based on Teachers' RequirementsComputer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, 583, Springer, pp.376-394, 2016, Communications in Computer and Information Science, 978-3-319-29584-8. ⟨10.1007/978-3-319-29585-5_22⟩
Book sections
hal-01303795v1
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An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group InteractionsEC-TEL 2017, Sep 2017, Tallinn, Estonia. ⟨10.1007/978-3-319-66610-5_35⟩
Conference papers
hal-01578371v1
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Analyse de traces d'exécution de programmes informatiques : Application au jeu sérieux Prog&PlayORPHEE-RDV, atelier : Méthodologies et outils pour le recueil, l’analyse et la visualisation des traces d’interaction, Jan 2017, Font-Romeu, France
Conference papers
hal-01515783v1
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Vérification de scénarios complexes issus du processus de ludification ("gamification") dans les jeux sérieuxRencontres interdisciplinaires sur les systèmes complexes naturels et artificiels, Jan 2013, Rochebrune, France. 1-12 (in press)
Conference papers
hal-01216125v1
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