Filter your results
- 34
- 13
- 32
- 13
- 1
- 1
- 46
- 1
- 1
- 1
- 2
- 2
- 6
- 6
- 2
- 4
- 5
- 3
- 2
- 4
- 2
- 1
- 3
- 3
- 1
- 39
- 8
- 47
- 9
- 9
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 47
- 42
- 38
- 9
- 8
- 8
- 7
- 7
- 5
- 4
- 4
- 4
- 4
- 3
- 3
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
47 Results
|
|
sorted by
|
|
Génération procédurale de mondeAutre [cs.OH]. Université Claude Bernard - Lyon I, 2010. Français. ⟨NNT : 2010LYO10112⟩
Theses
tel-00841373v1
|
||
|
Modélisation procédurale de nuages multigenreJournées Françaises d'Informatique Graphique (j.FIG), Oct 2017, Rennes, France
Conference papers
hal-01813228v1
|
||
|
Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial NetworksACM Transactions on Graphics, 2017, 36 (6)
Journal articles
hal-01583706v3
|
||
Changement d’apparence au cours des saisons26èmes Journées de l’Association Française d’Informatique Graphique, du chapitre français d’Eurographics et du Groupement de Recherche IG (AFIG), Nov 2013, Limoges, France. pp.1-10
Conference papers
hal-01339315v1
|
|||
Modélisation procédurale de changements de saisonWorkshop Doctorant XLIM , Sep 2013, Limoges, France. pp.1-1, 2013
Poster communications
hal-01339316v1
|
|||
|
Coherent multi-layer landscape synthesisThe Visual Computer, 2017, ⟨10.1007/s00371-017-1393-6⟩
Journal articles
hal-01520366v1
|
||
|
Authoring Hierarchical Road NetworksComputer Graphics Forum, 2011, 7, 30, pp.2021-2030. ⟨10.1111/j.1467-8659.2011.02055.x⟩
Journal articles
istex
hal-01354487v1
|
||
|
Desertscape SimulationComputer Graphics Forum, 2020, 38 (7), pp.47-55. ⟨10.1111/cgf.13815⟩
Journal articles
hal-02273039v1
|
||
|
Environmental Objects for Authoring Procedural ScenesComputer Graphics Forum, 2016, 35 (1), pp.296-308 ⟨10.1111/cgf.12726⟩
Journal articles
hal-01250526v1
|
||
|
Gradient Terrain AuthoringComputer Graphics Forum, 2022, 41 (2), pp.85-95. ⟨10.1111/cgf.14460⟩
Journal articles
hal-03577171v1
|
||
|
Procedural Generation of Villages on Arbitrary TerrainsThe Visual Computer, 2012, 28 (6-8), pp.809-818. ⟨10.1007/s00371-012-0699-7⟩
Journal articles
istex
hal-00694525v1
|
||
Landscape Specification ResizingCLEI, Sep 2014, Montevideo, Uruguay. pp.1-10
Conference papers
hal-01301096v1
|
|||
|
Modeling Rocky Scenery using Implicit BlocksThe Visual Computer, 2020, 36 (10), pp.2251-2261. ⟨10.1007/s00371-020-01905-6⟩
Journal articles
hal-02926218v2
|
||
|
Data-driven Authoring of Large-scale EcosystemsACM Transactions on Graphics, 2020, ⟨10.1145/3414685.3417848⟩
Journal articles
hal-03007259v1
|
||
Synthesizing Geologically Coherent Cave NetworksJournées Françaises de l'Informatique Graphique JFIG 2021, 2021, Nice Sophia-Antipolis, France
Conference papers
hal-03952188v1
|
|||
|
Patch-based Terrain SynthesisInternational Conference on Computer Graphics Theory and Applications, Mar 2015, Berlin, France. 6 p., ⟨10.5220/0005360201890194⟩
Conference papers
hal-01713220v1
|
||
|
A Data Structure for Progressive Visualisation and Edition of Vectorial Geospatial Data3D GeoInfo, Oct 2016, Athènes, Greece. pp.201 - 209, ⟨10.5194/isprs-annals-IV-2-W1-201-2016⟩
Conference papers
hal-01420117v1
|
||
Feature based terrain generation using diffusion equationComputer Graphics Forum, 2010, 7, 29, pp.2179-2186. ⟨10.1111/j.1467-8659.2010.01806.x⟩
Journal articles
istex
hal-01381590v1
|
|||
|
Real-Time Hyper-Amplification of PlanetsThe Visual Computer, In press, ⟨10.1007/s00371-020-01923-4⟩
Journal articles
hal-02967067v1
|
||
|
Amplification de Terrains avec des caractéristiques implicites 3DJournées de l’Association Française d’Informatique Graphique, Nov 2018, Poitier, France
Conference papers
hal-03184694v1
|
||
|
Modélisation de terrains par primitivesJournées de l’Association Française d’Informatique Graphique, Nov 2014, Reims, France
Conference papers
hal-01259310v1
|
||
|
Efficient modeling of entangled details for natural scenesComputer Graphics Forum, 2016, 35 (7), pp.257-267. ⟨10.1111/cgf.13023⟩
Journal articles
hal-01370684v1
|
||
|
Terrain Amplification with Implicit 3D FeaturesACM Transactions on Graphics, 2019, 38 (5), ⟨10.1145/3342765⟩
Journal articles
hal-02273097v1
|
||
|
Large Scale Terrain Generation from Tectonic Uplift and Fluvial ErosionComputer Graphics Forum, 2016, Proc. EUROGRAPHICS 2016, 35 (2), pp.165-175. ⟨10.1111/cgf.12820⟩
Journal articles
hal-01262376v1
|
||
|
Forming Terrains by Glacial ErosionACM Transactions on Graphics, 2023, 42 (4), pp.1-14. ⟨10.1145/3592422⟩
Journal articles
hal-04090644v1
|
||
Sparse representation of terrains for procedural modelingComputer Graphics Forum, 2016, 35 (2), pp.177-187. ⟨10.1111/cgf.12821⟩
Journal articles
istex
hal-01258986v1
|
|||
Modélisation de terrains complexes 3D21e Journées Annuelles de l'Association Française d'Informatique Graphique, Nov 2008, Toulouse, France
Conference papers
hal-01531263v1
|
|||
Génération procédurale de rivières et de terrains25èmes Journées de l’Association Française d’Informatique Graphique (AFIG), Nov 2012, Calais, France. pp.1-10
Conference papers
hal-01353170v1
|
|||
|
Procedural Generation of RoadsComputer Graphics Forum, 2010, 2, 29, pp.429-438. ⟨10.1111/j.1467-8659.2009.01612.x⟩
Journal articles
istex
hal-01381447v1
|
||
|
Procedural RiverscapesComputer Graphics Forum, In press, ⟨10.1111/cgf.13814⟩
Journal articles
hal-02281637v1
|
- 1
- 2