FOG/C++: a Fragmented-Object Generator
Résumé
We describe a language and a compiler for writing distributed applications and systems, structured with fragmented objects. The language is an extension of C++. The compiler statically ensures the encapsulation of fragmented objects, the type-safety of remote communication, and generates code for the common cases of remote communication and object migration. It interfaces to the SOS operating system via a set of predefined classes, which are easily portable to other operating systems