Poster Communications Year : 2025

Enhancing Narrative Engagement Through Virtual Crowd Modulation in VR Storytelling

Abstract

Storytelling in virtual reality (VR) offers users freedom to explore narratives from any perspective, enhancing immersion but risking that some story elements may be overlooked. This study examines how dynamically increasing virtual crowd density during moments of dramatic tension can be used as a cue to sustain narrative engagement. Participants experience a VR murder mystery where the crowd size grows in sync with the story's tension. This research aims to validate crowd density as an environmental cue for maintaining user attention and emotional involvement in VR narratives, contributing to the development of affective design principles for immersive storytelling systems.

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hal-05312325 , version 1 (17-10-2025)

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Gwendal Paton, Anne-Gwenn Bosser, Brian Ravenet, Nathalie Le Bigot. Enhancing Narrative Engagement Through Virtual Crowd Modulation in VR Storytelling. IVA '25: ACM International Conference on Intelligent Virtual Agents, Sep 2025, Berlin, Germany. ACM, IVA '25: Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents, pp.1 - 5, 2025, ⟨10.1145/3717511.3749307⟩. ⟨hal-05312325⟩
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