The Consumer to Recycle (C2R): Buy, Use, Recycle, Repeat
Résumé
Promoting recycling behavior among consumers represents a major challenge in the context of the transition to a circular economy. This study examines the impact of three levers: digital marketing, behavioral triggers and real-time feedback systems, on citizens' commitment to recycling. A quantitative approach was adopted through a structured questionnaire administered online to a sample of 320 adult participants. Data were analyzed using descriptive, correlational and regression statistics. The results show that digital marketing, in particular content disseminated via social networks, exerts a significant influence on recycling behavior. Behavioral triggers such as gamification or reminders have a moderate effect, while real-time feedback systems appear to be the least effective. The study highlights the value of combining different levers to reinforce consumers' lasting involvement in recycling practices.
| Origine | Fichiers éditeurs autorisés sur une archive ouverte |
|---|---|
| Licence |