Brand embeddedness in advergames through brand–game congruence and brand prominence: a typology of ways to design a game around a brand - Archive ouverte HAL
Article Dans Une Revue International Journal of Advertising Année : 2024

Brand embeddedness in advergames through brand–game congruence and brand prominence: a typology of ways to design a game around a brand

Amélie Joassard
Sonia Capelli

Résumé

Advergames allow advertisers to build an entire game around the brand. This study explores how brands can be embedded in advergames through brand-game congruence and brand prominence in the game. A typology of 112 existing advergames uncovers three types of advergames in line with ways of persuading detailed in the hierarchy-of-effects theory: (1) affective, (2) cognitive, and (3) conative. The findings provide an explanation for the contradictions found in various studies, such as when only one congruence or prominence dimension is considered.
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Dates et versions

hal-04694216 , version 1 (11-09-2024)

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Amélie Joassard, Sonia Capelli. Brand embeddedness in advergames through brand–game congruence and brand prominence: a typology of ways to design a game around a brand. International Journal of Advertising, 2024, ⟨10.1080/02650487.2024.2305529⟩. ⟨hal-04694216⟩
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