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Communication Dans Un Congrès Année : 2024

Virtual Reality and accessibility : what users need?

Réalité virtuelle et accessibilité: quels sont les besoins des utilisateurs?

Noémie Kempa
Isabelle Barbet
Jérôme Dupire

Résumé

The variety of functions involved in the use of virtual reality (VR) raises questions about its accessibility to a population with diverse abilities. We chose to explore these questions, particularly in the context of the use of VR headsets. Therefore, we designed an online survey in French with the aim of better understanding usage habits and user needs. This survey targets a broad population. Our research is based on the multidimensional approach to disability according to the International Classification of Functioning, Disability and Health (ICF) provided by the World Health Organization (WHO). This means that VR accessibil ity needs can concern all users, whether or not they have a disability. These results showed that VR users rarely use accessibility settings, but they still encounter difficulties in using it, especially regular users. This study allowed us to identify respondent profiles, based on their life habits, that might have accessibility needs in VR.
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Dates et versions

hal-04619909 , version 1 (21-06-2024)

Identifiants

  • HAL Id : hal-04619909 , version 1

Citer

Noémie Kempa, Isabelle Barbet, Jérôme Dupire. Virtual Reality and accessibility : what users need?. The 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024), IFIP ICEC, Sep 2024, Manaus, Brazil. ⟨hal-04619909⟩
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