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Conference Papers Year : 2024

Reinforcement Learning to Personalize User eXperience within Digital Business Ecosystems

Abstract

Various entities like individuals and organizations, and companies from different market segments that share common interests and business gather in networks and share knowledge, information and services via digital platforms, which lead to the emergence of digital Business Ecosystems (DBE). However, in the ever-evolving landscape of these ecosystems, optimizing and personalizing the User eXperience (UX) becomes a complex task due to the diverse natures and types of data, users' behavior, interactions between different entities, intentions, UX ratings and contextual data. Our concern lies in the presentation of multiple data in a harmonized and heterogeneous format, allowing them to be integrated and exploited as best as possible in processing based on Reinforcement Learning (RL). We first specified a data model detailing the different types of data used related to entities, users, services, and products. Then we dissect a multi-criteria dataset, categorizing it into qualitative and quantitative dimensions. Through rigorous data analysis, we delineate methodologies for data qualification, normalization, and aggregation. In this paper, we provide a detailed analysis of the functioning of this method, the challenges we have faced to proceed multi-dimensional data, which allowed us to provide recommended personalized object via Reinforcement Learning. We proceed with tests on an RL algorithm for UX Object recommendation and discuss the results.
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Dates and versions

hal-04557361 , version 1 (24-04-2024)

Identifiers

  • HAL Id : hal-04557361 , version 1

Cite

Mustapha Kamal Benramdane, Elena Kornyshova. Reinforcement Learning to Personalize User eXperience within Digital Business Ecosystems. Accepted to the 48th IEEE International Conference on Computers, Software, and Applications (COMPSAC 2024), Jul 2024, Osaka, Japan. ⟨hal-04557361⟩
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