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The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons

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Part of the Lecture Notes in Computer Science book series (LNCS,volume 14475)

Abstract

We present the first study that analyses and understands the information seeking behaviour of teachers and pedagogical engineers in the context of Serious Games. Although digital serious games are increasingly recognized as valuable educational resources, research into teachers and pedagogical engineers’ information-seeking behaviour and needs in this area remains sparse. To fill this gap, we engaged with 31 teachers to examine how they find, use and orchestrate digital serious games for their everyday classrooms. We conducted two workshops with the participants and used an elicitation toolkit to gather: teachers information sources, needs and challenges.

Keywords

  • Serious Games
  • Information behaviour
  • Information literacy

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Correspondence to Mamoudou Ndiaye .

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Ndiaye, M., Pirolli, F., Crétin-Pirolli, R. (2024). The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_47

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  • DOI: https://doi.org/10.1007/978-3-031-49065-1_47

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-49064-4

  • Online ISBN: 978-3-031-49065-1

  • eBook Packages: Computer ScienceComputer Science (R0)