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Conference Papers Year : 2024

EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform

Abstract

This paper presents EscapeCell, a Serious Game to help undergraduate students understand plant cellular biology. Each chapter is matched with one mini-game., a gamification module integrated into the elearning platform and several reminders of the game in the course material. We conducted a study on 117 students to compare their exam results with a control group from last year. We also correlated the collected feedback from the students and usage tracks. This helped us measure the usefulness of specific game elements, such as a non-player character that provides help and bonus information modules hidden throughout the mini-games. The preliminary results indicate that the integration of EscapeCell improves students' learning outcomes in the final exam and that Blob, the virtual tutor, facilitates the usage of mini-games. Although the bonus information modules do not directly correlate with the final exam result, but they show a positive correlation with the scores of the intermediate tests-the multiple-choice questions (MCQs) taken by the students just after playing the mini-games.
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Dates and versions

hal-04315925 , version 1 (30-11-2023)

Identifiers

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Ying-Dong Liu, Bertrand Marne, Iza Marfisi-Schottman, Tiphaine Galpin, Aurore Caruso. EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform. Games and Learning Alliance Conférence, Nov 2023, Dublin, Ireland. pp.13-22, ⟨10.1007/978-3-031-49065-1_2⟩. ⟨hal-04315925⟩
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