Computer Simulations as Political Manifestos - Archive ouverte HAL
Chapitre D'ouvrage Année : 2016

Computer Simulations as Political Manifestos

Résumé

Every piece of software has an impact on how we perceive and act in the world, from payment transactions to social media through hospital registration and election ballots. As common points, all of these are directly referencing our reality, acting upon it to change it, without or without direct human input. Software is built to apply rules, to regulate our world, in an 1 asynchronous fashion. Once the code is written and executed, these rules come into action and we are forced to play the game. On the other hand, interactive software, and more specifically computer games and computer simulations, afford real-time input and feedback for its players, allowing them to explore further the intricacies of the self-contained system it is describing. As self-contained systems, they only refer to our reality through metaphor and representation, presenting "a version of". At the frontier between reality and fiction, we start to see hints of a

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Dates et versions

hal-04276949 , version 1 (09-11-2023)

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  • HAL Id : hal-04276949 , version 1

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Pierre Depaz. Computer Simulations as Political Manifestos. Games and Politics, Goethe-Institute, 2016. ⟨hal-04276949⟩

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