Communication Dans Un Congrès Année : 2014

Defining Games as Art

Résumé

Upon its release, Bientôt l’été was met with mixed receptions, from outrage to high praise. Tale of Tale’s interactive experience threads several, parallel paths around the definition of what is a “game”, asking questions such as how and by whom can such an artefact be defined. This paper will examine the critical reception and the related discourses that took place around Bientôt l’été’s commercial release, instead of relying solely on a formal analysis. By drawing from Nathalie Heinich’s sociological definition of the artist as well as Jason Mittell’s analytical work on TV genres, I will analyse the content of the debate over whether Bientôt l’été is a video game or not, which was the starting point of the discussion. The afore-mentioned debate had three main groups of contributors, all of them having a particular role to play and a particular voice to be heard in this attempt to define what exactly is Bientôt l’été. Through this double theoretical lens and the cross-analysis of three different rethorics, it will become clear that, while this piece of software isn’t a work of art per se, it doesn’t belong either to the category of digital games as they are traditionally understood by the mainstream audience.

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hal-04272815 , version 1 (06-11-2023)

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  • HAL Id : hal-04272815 , version 1

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Pierre Depaz. Defining Games as Art. DiGRA 2014, DiGRA, Aug 2014, Salt Lake City (Utah), United States. ⟨hal-04272815⟩
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