Virtual Reality and inclusive education: Feed back of action researches in France
행동 연구를 통해 알아본 가상 현실을 이용한 프랑스 통합교육을 주제
Résumé
In the field of disability, and particularly in the area of employability support for young people with special needs, the use of digital technology is seen as a major socio-technical tool, notably by UNESCO and the WHO. This raises a number of questions and issues. How do professionals use digital technology to interact with learners with special needs, and between learners? Over and above the technical issues of accessibility of tools, what institutional factors are mobilised by establishments and/or teams to mobilise digital technology in their missions? Does virtual reality pose new challenges in terms of empowerment for stakeholders and local authorities, or does it reinforce existing challenges in terms of the potential for creativity and diversion from the prescribed uses of the tools in an inclusive paradigm? These aspects will be addressed through the presentation of two projects in France: Vet-Reality and the creation of a community of practices CAP-numérique inclusive.