Puppet, golem, autonomous avatar : a journey towards mixed reality stage [slides]
Résumé
The communication proposes a brief overview on ways to give life to humanoïd objects; a description of a mixed reality experience context; a distinction of motion capture in theatrical context vs videogame context – walking in a videogame; a description of needs for an external control of the avatar by the manipulactor; an explaination of the acting situation of the avatar : one body – two minds; a description of AvatarStaging platform.
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