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Article Dans Une Revue European Journal of Engineering Education Année : 2023

Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game

Flore Vallet
Bernard Yannou
François Cluzel

Résumé

Serious games (SGs) offer an engaging format for teaching industrial engineering (IE) methodologies. IE methodologies involve people following a process in a set of conditions to design, improve and install systems, which are easily scripted into gameplay. The scholarship has proposed co-design approaches for teachers and SG designers. However, teachers are not always ready to engage, and designers can readily create SG elements rapidly alone. We propose a co-design framework to distinguish their roles and four tools for them to better embed relevant expertise in the SG design process. A first tool is a domain decomposition model, which helps teachers create the knowledge repository for an IE methodology. Then, a specification vector is provided to define clear learning objectives. The third tool is a mapping table that inspires designers building gaming elements based on the learning objectives. The final tool is a verification table that helps check whether the learning experience offered by a SG is aligned with its learning objectives. A game on innovation management was designed that adopts the co-design framework. It was tested in three sessions with 23 players, resulting in a playful learning experience.
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Dates et versions

hal-04212818 , version 1 (12-02-2024)

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Yiming Ma, Flore Vallet, Bernard Yannou, François Cluzel. Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game. European Journal of Engineering Education, 2023, ⟨10.1080/03043797.2023.2212248⟩. ⟨hal-04212818⟩
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