Networked Music Performance in PatchXR and FluCoMa
Résumé
The present study proposes to explore a sound corpus in VR, in which audio data is sliced and analysed in Flu-CoMa in order obtain relatively large collections of samples clustered by timbre similarity in a 3d room. The recent implementation of the multiplayer feature in PatchXR lets envisage wide variety of gesture-based control interfaces querying those corpora, and in which performers can interact remotely in order to simulate a chamber music situation.
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