Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training
Résumé
Learning games for the training of declarative knowledge must offer learners a large variety of game situ- ations in order to keep them engaged. Designing such situations remains a challenge due to the inherent entanglement of didactical objectives and gaming implementations. This article proposes to tackle the need for mapping different training tasks to different gameplays in order to help the design of relevant gameplay- oriented training situations. We identified an approach during the design of a Roguelite-oriented training game for the multiplication tables. This approach has been intentionally specified towards a genericity purpose by using domain-independent task types and abstract gameplays. This article details the method we followed to identify this approach and presents the resulting mappings when applied to our specific application context.
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