Design and Evaluation of an "Around the SmartPhone" Technique for 3D Manipulations on Distant Display - Archive ouverte HAL
Communication Dans Un Congrès Année : 2015

Design and Evaluation of an "Around the SmartPhone" Technique for 3D Manipulations on Distant Display

Résumé

In this paper, we present the "Around the SmartPhone" interaction technique for manipulating 3D elements displayed on a distant screen. The design of the technique is based on the selection of the most appropriate value for characteristics useful to discriminate existing tactile and tangible techniques for 3D manipulations. We perform two user studies to compare this around-device technique for translating and rotating 3D objects, with two existing tangible and tactile solutions, in terms of performance and user's preference. The literature establishes that the tactile technique evaluated is the best tactile technique among the existing tactile techniques for 3D manipulation. Despite this result, our user study reveals that the two others perform significantly better. In addition, when feedback visibility is preserved, the around-device technique offers similar performance results than the tangible one. Finally, the around-device technique is significantly preferred over the two others in every condition.
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Dates et versions

hal-04040709 , version 1 (22-03-2023)

Identifiants

Citer

Louis-Pierre Bergé, Emmanuel Dubois, Mathieu Raynal. Design and Evaluation of an "Around the SmartPhone" Technique for 3D Manipulations on Distant Display. 3rd Symposium on Spatial User Interaction (SUI 2015), ACM Special Interest Group on Computer Graphics (SIGGRAPH); ACM Special Interest Group on Computer-Human Interaction (SIGCHI), Aug 2015, Los Angeles California, United States. pp.69-78, ⟨10.1145/2788940.2788941⟩. ⟨hal-04040709⟩
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