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Chapitre D'ouvrage Année : 2017

Principles for Designing Body-Centered Auditory Feedback

Résumé

Our body can be seen as an anchor that tightly connects us with the surrounding physical world. Concepts of body-centred interaction have been successfully applied in virtual and augmented reality, however, mainly in the visual domain. Still, we interact with the environment through our body, and these interactions mostly always produce sounds. These sounds have information about involved movements, external objects, agents and also about our own body. In addition, sounds of our breathing or heartbeat constitute an important part of our body representation that can be called "sonic self-avatar". Current interactive multimodal technologies allow altering and feeding back body-centred sounds to the user in real-time. Such changes in auditory feedback often have a profound impact on self-body perception, triggering perceptual, cognitive and emotional changes. In this chapter we show how recent neuroscientifically and psychologically grounded insights can guide the design of new, enhanced interactive technologies for physical and virtual environments, objects and agents; forms of interaction and body expressivity; and for augmenting self-perceptions and facilitating movement and motor learning. We also discuss how new HCI applications grounded in these principles may be used to overcome psychological and physical barriers in people with specific health conditions. We end the chapter by listing open research challenges and suggesting some possible future research and innovation directions that would benefit from a body-centred sound design.
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hal-03987133 , version 1 (13-02-2023)

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Ana Tajadura-Jiménez, Aleksander Väljamäe, Frédéric Bevilacqua, Nadia Bianchi-Berthouze. Principles for Designing Body-Centered Auditory Feedback. Kent L. Norman; Jurek Kirakowski. The Wiley Handbook of Human Computer Interaction, Wiley, pp.371-403, 2017, 9781118976135. ⟨10.1002/9781118976005.ch18⟩. ⟨hal-03987133⟩
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