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Conference Papers Year : 2022

Difficulty Pacing Impact on Player Motivation

Abstract

Challenge, and thus difficulty, is one of the main factors of enjoyment and motivation in video games. To enhance the players' motivation, many studies rely on Dynamic Difficulty Adjustment model in order to follow a difficulty curve. However, few authors worked on the shape of the difficulty curve itself. Our goal in this paper is to evaluate how players react to different difficulty curves. We use four different difficulty curves, including two flat curves and two curves with different baseline and peak levels. We test those curves on 67 students of a video games school while playing a First-Person Shooter game. Our study shows that curves with peaks have the strongest impact on players' motivation.
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Dates and versions

hal-03847459 , version 1 (10-11-2022)

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William Rao Fernandes, Guillaume Levieux. Difficulty Pacing Impact on Player Motivation. Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference, Nov 2022, Bremen, France. pp.140 - 153, ⟨10.1007/978-3-031-20212-4_11⟩. ⟨hal-03847459⟩
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