Visualization in Motion in Video Games for Different Types of Data - Archive ouverte HAL
Communication Dans Un Congrès Année : 2022

Visualization in Motion in Video Games for Different Types of Data

Visualisation localisée en mouvement dans les jeux vidéo pour différents types de données

Federica Bucchieri
  • Fonction : Auteur
  • PersonId : 1143843
Lijie Yao
Petra Isenberg

Résumé

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games.
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Dates et versions

hal-03700418 , version 1 (21-06-2022)

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  • HAL Id : hal-03700418 , version 1

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Federica Bucchieri, Lijie Yao, Petra Isenberg. Visualization in Motion in Video Games for Different Types of Data. Journée Visu 2022, Jun 2022, Bordeaux, France. ⟨hal-03700418⟩
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