IDEAS OF CHANCE AND EVOLUTION FOLLOWING A GAME PLAYED IN A FRENCH LOWER SECONDARY SCHOOL
Résumé
This chapter is part of the EGRESS project (Educational Game about Randomness and Evolution for Students in Science), which is based on the design of a board game integrated into educational resources for lower secondary school in France. The aim of the regulated play activity is to encourage students' engagement and understanding of biological evolution by following the historical and formal evolution of species through creative verbal and graphic narrative processes. This project is based on previous work that has highlighted the difficulties in understanding chance and evolution. This communication proposes a case study based on a classroom game situation with 12-13 year-old students. The phases of narrative creation and the justifying discourses of the players are analysed. The didactic analysis highlights in most players a mobilization of ideas close to evolutionary thinking and a difficult mobilization of ideas of contingency. These feedback can facilitate teachers' work in addressing chance and evolution with lower secondary school students.
Domaines
EducationOrigine | Fichiers produits par l'(les) auteur(s) |
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