Situated Visualization in Motion for Video Games - Archive ouverte HAL
Poster De Conférence Année : 2022

Situated Visualization in Motion for Video Games

Visualization Localisée en Mouvement pour Les Jeux Video

Lijie Yao
Petra Isenberg

Résumé

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
Fichier principal
Vignette du fichier
Situated_Visualization_in_Motion_for_Video_Games.pdf (5.38 Mo) Télécharger le fichier
Vignette du fichier
Bucchieri_2022_VIMVideoGames.png (88.97 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Format Figure, Image

Dates et versions

hal-03694019 , version 1 (13-06-2022)

Licence

Identifiants

Citer

Federica Bucchieri, Lijie Yao, Petra Isenberg. Situated Visualization in Motion for Video Games. Posters of the European Conference on Visualization (EuroVis), Jun 2022, Rome, Italy. ⟨10.2312/evp.20221119⟩. ⟨hal-03694019⟩
228 Consultations
114 Téléchargements

Altmetric

Partager

More