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Article Dans Une Revue Journal of Environmental Media Année : 2020

Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming

Giovanni Rubino
  • Fonction : Auteur
Rory Summerley
  • Fonction : Auteur
Tim Phillips
  • Fonction : Auteur

Résumé

Games are increasingly proven to be effective learning tools through a multitude of methodologies and approaches and this is no different for issues relating to the environment and the place of humans within it. We collaborated with the Eden Project to create a mobile game addressing some concerns on the ecological awareness of visitors that they raised with us: a mobile garden management game with a plant recognition technology. Such a project proved a valuable opportunity to understand how a game for smart devices might promote short-term ecological awareness for a general audience. Using a research creation methodology, we analyse, document and run a limited empirical study through user experience testing on players to investigate if the game had an effect on their ecological awareness.
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Dates et versions

hal-03603512 , version 1 (09-03-2022)

Identifiants

Citer

Edwige Lelièvre, Giovanni Rubino, Rory Summerley, Tim Phillips. Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming. Journal of Environmental Media, 2020, 1 (2), pp.185-207. ⟨10.1386/jem_00015_1⟩. ⟨hal-03603512⟩
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