A Non-cooperative Game for the Freshness of Status Updates
Résumé
Introduction : Timely information is a crucial factor in a wide range of information, communication, and control systems. For instance, in autonomous driving systems, the state of the traffic and the location of the vehicles must be as recent as possible. The Age of Information is a relatively new metric that measures the freshness of the knowledge we have about the status of a remote system. More specifically, the Age of Information is the time elapsed since the generation of the last successfully received packet by the monitor containing information about the source. Since the seminal paper [1], in several models it has been observed that the policies that optimize performance metrics of interest in queueing theory do not necessarily minimize the Age of Information. Hence, there is a large number of queueing models that are open research problems regarding the Age of Information metric. We refer to [3] for a recent survey of the Age of Information.
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