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Communication Dans Un Congrès Année : 2021

Visuo-haptic Illusions for Motor Skill Acquisition in Virtual Reality

Les Illusions Visuo-haptiques pour l'Apprentissage Moteur en Réalité Virtuelle

Résumé

In this article we investigate the potential of using visuo-haptic illusions in Virtual Reality environment to learn motor skills in a real environment. We report on an empirical study where 20 participants perform a multi-object pick-and-place task. The results show that although users do not perform the same motion trajectories in the virtual and real environments, skills acquired in VR augmented with visuo-haptic illusions can be successfully reused in a real environment: There is a high amount of skill transfer (78.5%), similar to the one obtained in an optimal real training environment (82.4%); Finally, participants did not notice the illusion and were enthusiastic about the VR environment. Our findings invite designers and researchers to consider visuo-haptic illusions to help operators to learn motor skills in a cost-effective environment.
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Dates et versions

hal-03354079 , version 1 (24-09-2021)
hal-03354079 , version 2 (08-11-2021)

Licence

Domaine public

Identifiants

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Benoît Geslain, Gilles Bailly, Sinan Haliyo, Corentin Duboc. Visuo-haptic Illusions for Motor Skill Acquisition in Virtual Reality. Spatial User Interaction, Nov 2021, Virtual Venue, United States. ⟨10.1145/3485279.3485291⟩. ⟨hal-03354079v2⟩
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