Arena-Independent Finite-Memory Determinacy in Stochastic Games - Archive ouverte HAL
Communication Dans Un Congrès Année : 2021

Arena-Independent Finite-Memory Determinacy in Stochastic Games

Résumé

We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play optimally (e.g., randomization or memory requirements)? Our contributions further the understanding of arena-independent finite-memory (AIFM) determinacy, i.e., the study of objectives for which memory is needed, but in a way that only depends on limited parameters of the game graphs. First, we show that objectives for which pure AIFM strategies suffice to play optimally also admit pure AIFM subgame perfect strategies. Second, we show that we can reduce the study of objectives for which pure AIFM strategies suffice in two-player stochastic games to the easier study of one-player stochastic games (i.e., Markov decision processes). Third, we characterize the sufficiency of AIFM strategies through two intuitive properties of objectives. This work extends a line of research started on deterministic games in [BLO+20] to stochastic ones. [BLO+20] Patricia Bouyer, St\'ephane Le Roux, Youssouf Oualhadj, Mickael Randour, and Pierre Vandenhove. Games Where You Can Play Optimally with Arena-Independent Finite Memory. CONCUR 2020.

Dates et versions

hal-03240080 , version 1 (27-05-2021)

Identifiants

Citer

Patricia Bouyer, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove. Arena-Independent Finite-Memory Determinacy in Stochastic Games. CONCUR'21, Aug 2021, Paris, France. ⟨10.4230/LIPIcs.CONCUR.2021.26⟩. ⟨hal-03240080⟩
86 Consultations
0 Téléchargements

Altmetric

Partager

More