Persuasive Events and User's Roles in Mobile-Based Interactive Solutions for Nature Discovery
Abstract
The exploration and discovery of nature through walking, cycling, touring, trekking and hiking are targeted by this work, part of an ongoing research on mobile-based persuasive user interaction. Considering HCI solutions dedicated to discover and explore nature, we uncover the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions. We claim the importance of these events and roles as, leveraging persuasion, they may contribute to improve nature discovery experience and to sustain motivation through user interaction. In this work we share these insights from our studies on the Mhikes platform, designed for such kind of nature-involved activities. CCS CONCEPTS • Human-centered computing → User models; Graphical user interfaces; Collaborative interaction; HCI theory, concepts and models; Empirical studies in HCI; Interaction design process and methods; Collaborative and social computing theory, concepts and paradigms; • Applied computing → Psychology; Sociology;
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