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Conference Papers Year : 2015

Designing indoor tangible games based on fuzzy localisation

Abstract

We present in this paper the development of an easy-to-adapt architecture for radio based, indoor geolocation; and the new opportunities it brings for game design. The weak precision of such systems, usually regarded as a problem, is considered here as a source of innovation for the design of pervasive games.
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Dates and versions

hal-03112325 , version 1 (09-02-2021)

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Raphael Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. Designing indoor tangible games based on fuzzy localisation. 2015 IEEE Games Entertainment Media Conference (GEM), Oct 2015, Toronto, Canada. pp.1-4, ⟨10.1109/GEM.2015.7377237⟩. ⟨hal-03112325⟩
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