Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation - Archive ouverte HAL
Communication Dans Un Congrès Année : 2019

Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation

Résumé

The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.
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Dates et versions

hal-03001824 , version 1 (12-11-2020)

Identifiants

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Mohd Yusoff Bin Omar, Dayang Rohaya Awang Rambli, Suziah Sulaiman, Mohd Fairuz Shiratuddin, Frederic Merienne, et al.. Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation. 2019 IEEE Conference on Graphics and Media (GAME), Nov 2019, Pulau Pinang, Malaysia. pp.44-48, ⟨10.1109/game47560.2019.8980789⟩. ⟨hal-03001824⟩
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