When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object - Archive ouverte HAL
Communication Dans Un Congrès Année : 2020

When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object

Résumé

Virtual and Augmented Reality Environments have long been seen as having strong potential for educational applications. However, research showing actual evidences of their benefits is sparse. Indeed , some recent studies point to unnoticeable benefits, or even a detrimental effect due to an increase of cognitive demand for the students when using these environments. In this work, we question if a clear benefit of AR and VR can be robustly measured for a specific education-related task: learning a 3D object. We ran a controlled study in which we compared three interaction techniques. Two techniques are VR-and AR-based; they offer a High Fidelity (HF) virtual reproduction of observing and manipulating physical objects. The third technique is based on a multi-touch tablet and was used as a baseline. We selected a task of 3D object learning as one potentially benefitting from the HF reproduction of object manipulation. The experiment results indicate that VR and AR HF techniques can have a substantial benefit for education as the object was recognized more than 27% faster when learnt using the HF techniques than when using the tablet.
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Dates et versions

hal-02985937 , version 1 (02-11-2020)

Identifiants

Citer

Thibault Louis, Jocelyne Troccaz, Amélie Rochet-Capellan, Nady Hoyek, François Bérard. When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object. AVI 2020 -International Conference on Advanced Visual Interfaces, Sep 2020, Salerno, Italy. pp.Article n°39, ⟨10.1145/3399715.3399815⟩. ⟨hal-02985937⟩
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