Optimized Network Slicing Proof-of-Concept with Interactive Gaming Use Case - Archive ouverte HAL
Communication Dans Un Congrès Année : 2020

Optimized Network Slicing Proof-of-Concept with Interactive Gaming Use Case

Fabice Guillemin
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Pierre Sens

Résumé

Network Operators expect to accurately satisfy a wide range of user's needs by providing fully customized services relying on Network Slicing. The efficiency of Network Slicing depends on an optimized management of network resources and Quality of Service (QoS). We focus on Network Slice placement optimization problem to give an insight about a latency-aware Network Slice Placement model through a Proof-of-Concept (PoC) illustrated by an Interactive Gaming time-sensitive use case. Therefore, we showcase the proposed Network Slice Placement solution considering user location as a primary constraint to ensure QoS and Quality of Experience (QoE).
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Dates et versions

hal-02981083 , version 1 (27-10-2020)

Identifiants

Citer

Jose Jurandir Alves Esteves, Amina Boubendir, Fabice Guillemin, Pierre Sens. Optimized Network Slicing Proof-of-Concept with Interactive Gaming Use Case. ICIN 2020 - 23rd Conference on Innovation in Clouds, Internet and Networks and Workshops, Feb 2020, Paris, France. pp.150-152, ⟨10.1109/ICIN48450.2020.9059328⟩. ⟨hal-02981083⟩
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