Generation of adapted learning scenarios in a serious game: lessons learnt
Résumé
This article presents the lessons we learnt during the devel- opment of a generation component in the Escape it! learning game. They are presented according to the different development stages of the gener- ator. They may be considered useful by designers or researchers sharing similar contexts and objectives.
| Origine | Fichiers produits par l'(les) auteur(s) |
|---|---|
| Licence |