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                <term xml:lang="en">Edge computing</term>
                <term xml:lang="en">Author Keywords  Cloud Computing</term>
                <term xml:lang="en">Fog Computing</term>
                <term xml:lang="en">Vehicular Fog Computing</term>
                <term xml:lang="en">Potential Game Theory</term>
                <term xml:lang="en">Games</term>
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                <term xml:lang="en">vehicular ad hoc networks</term>
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              <p>Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admission control for applications with different QoS requirements and dynamic vehicle resources. In order to model the problem, a potential theoretical game approach is designed and a new scheduling algorithm is proposed. Moreover, we developed the decentralized decision making problem among vehicles device resources as a decentralized game. We evaluate all game properties and show that the game always admits Nash equilibrium. Simulation results demonstrate that the proposed approach can achieve efficient QoS and scale well as the system size increases.</p>
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