Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
Résumé
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of diferent situations, cognitive capabilities or behavior. It is known that there is a link between a person’s physiological state and their psychological
self-report and user experience. As an immersive experience can afect users’ physiological data, it is possible to adapt and
enhance the content of a virtual environment in real-time base on physiological data feedback (biofeedback). With the rapid
evolution of the physiological monitoring technologies, it is now possible to exploit diferent modalities of biofeedback, in
a cheap and non-cumbersome manner, and study how they can afect user experience. While most of the studies involving
physiological data use it as a measuring tool, we want to study its impact when direct and voluntary physiological control
becomes a mean of interaction. To do so, we created a two-parts protocol. The frst part was designed to categorize the
participants on their heart rate control competency. In the second part of the study, we immersed our participants in a VR
experience where they must control their heart rate to interact with the elements in the game. The results were analyzed based
on the competency distribution. We observed consistent results between our competency scale and the participants’ control
of the biofeedback game mechanic. We also found that our direct biofeedback mechanic is highly engaging. We observed
that it generated a strong feeling of agency, which is linked with users’ level of heart rate control. We highlighted the richness of biofeedback as a direct game mechanic, prompting interesting perspective for personalized immersive experiences.
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