Towards EEG-Based Haptic Interaction within Virtual Environments - Archive ouverte HAL
Communication Dans Un Congrès Année : 2019

Towards EEG-Based Haptic Interaction within Virtual Environments

Résumé

Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction, but lack brain-interfacial contents. Using electroencephalography (EEG), we undertook a feasibility study on exploring event-related potential (ERP) patterns of the user's brain responses during haptic interaction within a VE. The interaction was flying a virtual drone along a curved transmission line to detect defects under the stimuli (e.g., force increase and/or vibrotactile cues). We found that there were variations in the peak amplitudes and latencies (as ERP patterns) of the responses at about 200 ms post the onset of the stimuli. The largest negative peak occurred during 200~400 ms after the onset in all vibration-related blocks. Moreover, the amplitudes and latencies of the peak were differentiable among the vibration-related blocks. These findings imply feasible decoding of the brain responses during haptic interaction within VEs.
Fichier principal
Vignette du fichier
LISPEN_VR_2019_MERIENNE.pdf (219.87 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-02332418 , version 1 (24-10-2019)

Identifiants

  • HAL Id : hal-02332418 , version 1

Citer

Stanley Tarng, Deng Wang, Yaoping Hu, Frederic Merienne. Towards EEG-Based Haptic Interaction within Virtual Environments. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019, Osaka, Japan. pp.1179-1180. ⟨hal-02332418⟩
84 Consultations
98 Téléchargements

Partager

More