Changing behaviour and attitude with persuasive technologies: the pro-social effects of digital serious games - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2017

Changing behaviour and attitude with persuasive technologies: the pro-social effects of digital serious games

Fichier non déposé

Dates et versions

hal-02304161 , version 1 (03-10-2019)

Identifiants

  • HAL Id : hal-02304161 , version 1

Citer

Didier Courbet, Marie-Pierre Fourquet-Courbet, Nicolas Buttafoghi, Séverine Halimi-Falkowicz, Lionel Souchet, et al.. Changing behaviour and attitude with persuasive technologies: the pro-social effects of digital serious games. Symposium "IN THE AGE OF INTERNET – WHO AM I AND HOW I CHANGE ?", European Congress of Psychology actes papier et numériques pp. 103-104, Jun 2017, Amsterdam, Netherlands. ⟨hal-02304161⟩
47 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More