Design of a Semiautomatic Travel Technique in VR Environments - Archive ouverte HAL
Communication Dans Un Congrès Année : 2019

Design of a Semiautomatic Travel Technique in VR Environments

Résumé

Travel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. Considering the well-described sensory conflict theory, we present a semiautomatic travel method based on path planning algorithms and gaze-directed control, aiming at reducing the generation of conflicted signals that may confuse the central nervous system. Since gaze-directed control is user-centered and path planning is goal-oriented, our semiautomatic technique makes up for the deficiencies of each with smoother and less jerky trajectories.

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Dates et versions

hal-02274929 , version 1 (30-08-2019)

Identifiants

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Yuyang Wang, Jean-Rémy Chardonnet, Frédéric Merienne. Design of a Semiautomatic Travel Technique in VR Environments. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019, Osaka, Japan. pp.1223-1224, ⟨10.1109/vr.2019.8798004⟩. ⟨hal-02274929⟩
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