Katana and Grand Guru: a Game of the Lost Words (DEMO)
Résumé
We present here a prototype of a role playing game which allows to both i) crowdsource lexical units (including idioms) for a language and ii) help the player improve their knowledge of the language. Our implementation of the game is focused on non-standardized languages, for which the intergenerational transmission is not as efficient as it used to be. In order to address this, we incentivize the participation of a "Grand Guru", from whom the player needs help to fulfill their mission.
Domaines
Informatique et langage [cs.CL]Origine | Fichiers produits par l'(les) auteur(s) |
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