Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability - Archive ouverte HAL Access content directly
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Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability

Abstract

With the recent development of virtual reality (VR) technology, a variety of new tools can be imagined. This article presents a preliminary study on the use of VR for immersive learning games in the field of mechanical engineering. We present the design of such a game and the results of the experiments that followed the implementation of the game. This study was conducted with teachers and students from an undergraduate school of Mechanical Engineering and focuses on utility, usability and acceptability.

Dates and versions

hal-02055765 , version 1 (04-03-2019)

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Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Pierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩. ⟨hal-02055765⟩
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