Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
Abstract
With the recent development of virtual reality (VR) technology, a variety of new tools can be imagined. This article presents a preliminary study on the use of VR for immersive learning games in the field of mechanical engineering. We present the design of such a game and the results of the experiments that followed the implementation of the game. This study was conducted with teachers and students from an undergraduate school of Mechanical Engineering and focuses on utility, usability and acceptability.