Towards using DEVS for modelling adaptive storytelling in virtual games
Résumé
For the last decades, Verification and Validation techniques have been well improved in order to make safer complex systems. Sophisticated algorithms and methodologies have been proposed in the domain of formal modelling, and simulation. However, like for testing approaches, all these methodologies suffer from a strong weakness, while they depend on specifications, use cases and test scenarios. Indeed, if the experimental frame is not well-defined, modelling and simulation necessarily lack in accuracy. To overcome this challenge, a solution consists of automatically generate validated scenarios during the simulation, by considering the experimental frame also as a simulation model. Because this problem is similar to the adaptation of the stories in virtual worlds, this paper propose to explore a way to model adaptive storytelling in virtual games using the DEVS formalism.
Domaines
Modélisation et simulation
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