How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality - Archive ouverte HAL
Article Dans Une Revue Frontiers in Robotics and AI Année : 2014

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality

Résumé

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.

Dates et versions

hal-01812797 , version 1 (11-06-2018)

Identifiants

Citer

Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, et al.. How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI, 2014, 1, ⟨10.3389/frobt.2014.00009⟩. ⟨hal-01812797⟩
200 Consultations
0 Téléchargements

Altmetric

Partager

More