Procedural Cloudscapes
Résumé
We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.
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Procedural-Cloudscapes-EG2018-article.pdf (10.24 Mo)
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Procedural-Cloudscapes-EG2018.pdf (2.84 Mo)
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Vidéo |
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Origine | Fichiers produits par l'(les) auteur(s) |
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