Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment
Résumé
This paper investigates the
effects of interaction level, framerate, field
of view, 3D content feedback and previous
experience on subjective User eXperience
(i.e., presence, engagement, immersion,
flow,
emotion,
skill,
experience
consequence,
judgement,
technology
adoption) and objective usability in
immersive virtual environment. Data were
collected from a series of five sub-
experiments (i.e., one for each influential
factor) that involved a total of 152
individuals. The participants were asked
to use the “Think and Shoot” immersive
virtual environment and to complete a
User eXperience questionnaire. Their
subjective perceptions and objective
measures were collected and analyzed. The
results revealed that interactivity level and
previous experience had an effect on
subjective User eXperience and on
objective usability. Framerate and field of
view had an effect on objective usability.
Finally, 3D content feedback had no
significant influence on User eXperience.
From these findings, key points for User
eXperience practitioners are proposed.