Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural - Archive ouverte HAL
Article Dans Une Revue International Journal of Virtual Reality Année : 2017

Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural

Résumé

Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.
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Dates et versions

hal-01634943 , version 1 (14-11-2017)

Identifiants

  • HAL Id : hal-01634943 , version 1

Citer

Christine Webster, François Garnier, Anne Sèdes. Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural. International Journal of Virtual Reality, 2017, 17 (02), pp.30-39. ⟨hal-01634943⟩

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