Classifier systems as 'Animat' architectures for action selection in MMORPG
Résumé
Classifier systems (CS) are used as control architectures for simulated animals or robots in order to decide what to do at each time. We will explain why these systems are good candidates for action selection mechanisms of Non Player Characters. After having described different classifier systems, we will introduce a new CS architecture, acting in a multi-agent environment, which is adapted to the specific constraints of the ‘Massively Multi-players Online Role Playing Games’.