Why do we Need Games? Analysis of the Participation on a Crowdsourcing Annotation Platform - Archive ouverte HAL Access content directly
Conference Papers Year : 2017

Why do we Need Games? Analysis of the Participation on a Crowdsourcing Annotation Platform

Alice Millour
Karën Fort

Abstract

We developed a lightweight crowdsourcing platform, Bisame, that aims at collecting part-of-speech (POS) annotations for less-resourced languages, testing it on a regional language from France: Alsatian (about 550,000 speakers). We hypothesized that the speakers of a less-resourced language like Alsatian would be motivated to help developing linguistic resources for their own language, without the need to develop a full-fledged game.
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Dates and versions

hal-01497088 , version 1 (28-03-2017)

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  • HAL Id : hal-01497088 , version 1

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Alice Millour, Karën Fort. Why do we Need Games? Analysis of the Participation on a Crowdsourcing Annotation Platform. Games4NLP, Apr 2017, Valencia, Spain. ⟨hal-01497088⟩
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